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On Course Scrimmages

Trouble
Purpose: When you find yourself in trouble, get excited, have the feeling you get $100 if you save par.
That's the aggressive attitude you want to have when you find yourself in trouble.
That's the aggressive attitude you want to have when you find yourself in trouble.

Odd or Even
Purpose: Get a feel for what can do with your in between clubs and you'll be way more creative on the golf course.

Move on or Go Back
Purpose: Put pressure on yourself to Birdie or Par.

Flagstick Drawback
Purpose: Carefully think through your approach shot and leave yourself with the best birdie & par looks or (pay the price if you don't).

200
Purpose: Exercise and improve your ability to strategize, score, use your short game and decision making skills.

3 Ball Scramble
Purpose: Get a lot of reps while improving your concentration and confidence by trying to hit 3 balls you are happy with per shot.

Two Ball Game
Purpose: Eliminate Mulligan mentality. Gain confidence by performing under pressure by playing worst ball scramble with yourself.

Psych 101
Purpose: Psychological challenge in which you score yourself based on the quality of your pre-shot and post-shot routines, as well as your commitment to the shot.

Scorecard Vary the Tee
Purpose: Get out of your comfort zone on your home course and make yourself see different shots.
Play a tee box you are not accustomed to playing for an entire 9 or 18 holes, or another variation is to switch to different tee boxes on each hole.
Play a tee box you are not accustomed to playing for an entire 9 or 18 holes, or another variation is to switch to different tee boxes on each hole.

Two Ball Score
Purpose: Challenge yourself mentally and physically by playing a round with 2 balls.
Keep your total score for both balls.
REQUIREMENT: Must play in 1 some or 2 some on a day course is not busy.
Keep your total score for both balls.
REQUIREMENT: Must play in 1 some or 2 some on a day course is not busy.

Emphasis
Purpose: Perfect game to prepare for tournament.
Take the distinguishing characteristic(s) of the course you are preparing for and use a scoring system on the course you are playing to incentivize or penalize performance tailored to the tournament course.
Take the distinguishing characteristic(s) of the course you are preparing for and use a scoring system on the course you are playing to incentivize or penalize performance tailored to the tournament course.

No Driver
Purpose: Determine if your driver is helping you or not. Keep your score over 9 or 18 holes without using your driver.
Did you score better than usual?
Another game variation is to play with no woods.
Did you score better than usual?
Another game variation is to play with no woods.

Pins
Purpose: Improve your approach shots.
You and your playing partners decide on approach if it is best to be left, right, short, long, or go directly at the pin.
A point is awarded if the goal is met.
Game can also be used for pitching, chipping and even putting.
Overall, it will help you see the most advantageous position for where the next shot should be played.
You and your playing partners decide on approach if it is best to be left, right, short, long, or go directly at the pin.
A point is awarded if the goal is met.
Game can also be used for pitching, chipping and even putting.
Overall, it will help you see the most advantageous position for where the next shot should be played.

Points
Purpose: Different way of keeping score that rewards steady play and low scores while decreasing your point total for those dreadful blow up holes.
High score wins.
High score wins.


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